![]() ![]() (4) Input Translation: STDCHAR, OEMCHAR, STDKEYS batch mouse and Swapping loading from floppy is an atomic operation. (3) Memory Management: dynamic loading, moving, and discarding no ![]() ![]() (2) Journal: floppy-based self-running device-dependentĭemonstrations 32KB/min maximum special tool application. (1) Metafiles: sufficient for winWORD, winCHART, and winFILE. MAC + TopView + device independence = WIN (6) Disk: at least one 5.25" floppy, and either a second floppy or (5) Pointing: equivalent to a one-button mouse keyboard (see (4) Display: bitmapped, at least 640X200. Included with the meeting notes is a copy of the Microsoft Windows Development Goals, from roughly the 13th of January: The earliest information regarding the development of this build currently available is Ray Ozzie's meeting notes with Microsoft. Minimal keyboard shortcut support addedĭevelopment Development goals.Segmented Executable Linker (Link4x) introduced.Microsoft Windows module renamed to Windows User Interface.Windows Old Application Support Module ( WINOLDAP.MOD) introduced.Bitmap, cursor and icon formats received a minor update.Display and Cursor routines combined to become the display driver.OEM configuration data and system bitmaps now stored in the display driver.Window classes and Input Translation Tables no longer used.Resources integrated into the executable.Most GDI functions are in alphabetical order when sorted by ordinals, indicating a lot of them were rewritten from scratch, maybe in 8086 assembly for speed improvements.Īll discovered changes Windows API changed to the extent that all applications written for Development Release builds of Windows must be rewritten in order to function properly, or even to compile. It is, however, possible to specify a shell other than MSDOS.EXE by running KERNEL -, assuming slow boot is used. Likely due to the early implementation of fast boot, the Windows Kernel does not accept filenames as arguments, meaning it is not possible to start applications automatically by passing arguments to WIN.EXE or KERNEL.EXE. Along with fast boot, a new Windows launcher- WIN.EXE-was introduced to replace the old MSWIN.BAT. The only difference is INSTALL.EXE is launched after the installation to create the main WIN100.EXE executable containing all core Windows components and device drivers. Installation is done via a batch file named WININST.BAT, similar to DR5. PIF files and the redesigned Windows API. This build is the first to support fast boot. The up-arrow cursor seen in the Fall COMDEX 1983 build also returned for unknown reasons. However, visually this build is almost identical to DR5, except some system bitmaps received minor updates. ![]() PATH %PATH% C:\WINDOWS\BIN C:\WINDOWS\TESTĪlpha Release is more like a new operating environment compared to DR5, as almost all Windows components were rewritten prior to this build. The batch file will start Windows for the first time, to start it later you need to run the following commands: Follow the on-screen instructions, when you reach the display adapter selection screen, choose the display adapter you're using (either CGA, Hercules or monochrome EGA). Much like in Development Release #5, installation is done with a batch file, WININST.BAT, that must be copied to your hard drive and started there. Microsoft compatible mouse driver (mouse.sys) O Microsoft mouse ( bus or serial ) or mouse with O External console connected to COM1: ( debugging ). Or EGA graphics card with monochrome monitor O IBM Color graphics card, Hercules Graphics Card, WININST.BAT lists the hardware and software requirements during installation: 5.2 Running DOS applications under Windows. ![]()
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